The texture on the overlap area between neighboring fire bodies is dealt with by use of linear interpolation of textures between crossing areas of the two fire bodies . finally we show how to simulate large fire body in 3d space and discussed future research work based on current approach 火焰蔓延过程相邻株火焰重叠区域的处理则用区域交叉纹理线性过渡来实现,最后我们给出如何在三维空间中再现大面积火焰的方法。